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Arce Drymann
Arch Mage

(image) (image)

The title of Arch Mage is traditionally conferred only after a lifetime of study and achievement to match. Arch Magi are often employed in positions of education, or as advisors to those sensible enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional thaumaturgy or word of advice, it gives the mage leave to pursue their research undisturbed. From this flows the greater body of human knowledge; the sciences, the philosophies, and the arts which give beauty to the world at large.

Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

Information

Advances from: Read Drymann
Advances to: Great Drymann
Ƿeorþ: 59
HP: 54
Movement: 5
XP: 220
Level: 3
Alignment: efen
IDArch Mage
Abilities:

Attacks (damage - count)

(image)stæf
neahfeoht
7 - 2
dynt
(image)fyrþoðor
feorfeoht
12 - 4
fyr
drylic

Resistances

(icon) ecg0% (icon) stice0%
(icon) dynt0% (icon) fyr20%
(icon) ceald0% (icon) runlic20%
 
(portrait)
 
(portrait)

Land

Movement Cost
LandDefense
(icon) Beorgas360%
(icon) Burg160%
(icon) Coastal Reef230%
(icon) Deop Ƿæter-0%
(icon) Fild140%
(icon) Gefroren320%
(icon) Hyllas250%
(icon) Sand230%
(icon) Sceald Ƿæter320%
(icon) Scræf240%
(icon) Swamp320%
(icon) Sƿammgraf250%
(icon) Unwalkable-0%
(icon) Þorp160%
(icon) Ƿeald250%